Industry: Specialty Retail & Procurement (Retail)
Source: https://www.mordorintelligence.com/industry-reports/australia-toys-and-games-market
Scraped Date: 2026-09-17
| Market Metric | Details |
|---|---|
| Base Market Size | USD 1.47 billion |
| Projected Forecast (2031) | USD 1.47 billion |
| Growth Rate (CAGR) | 3.05 % |
| Largest Market Region | N/A |
| Fastest-Growing Region | N/A |
!Major players in Australia Toys And Games industry
!Australia Toys And Games Market (2025 - 2030)
!Australia Toys And Games Market: Market Share by Product Type, 2025
!Australia Toys And Games Market: Market Share by Age Group, 2025
!Australia Toys and Games Market Concentration
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Market Overview
Study Period | 2020 - 2031 |
Forecast Data Period | 2026 - 2031 |
Base Year Market Size (2025) | USD 1.43 Billion |
Market Size (2026) | USD 1.47 Billion |
Market Size (2031) | USD 1.71 Billion |
Growth Rate (2026 - 2031) | 3.05 % |
Market Concentration | Medium |
Major Players*Disclaimer: Major Players sorted in no particular order
Image © Vijeron Intelligence. Reuse requires attribution under CC BY 4.0.
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Australia Toys And Games Market Analysis by Vijeron IntelligenceThe Australia toys and games market size is expected to grow from USD 1.43 billion in 2025 to USD 1.47 billion in 2026 and is forecast to reach USD 1.71 billion by 2031 at 3.05% CAGR over 2026-2031. Measured household confidence supports discretionary spending on toys even as living-cost pressures remain evident, and educational items together with adult collectibles act as buffers during cyclical downturns. Government STEM funding, early-childhood policy focus, and enhanced e-commerce logistics further amplify demand, while eco-design mandates are reshaping packaging and materials choices. Competitive intensity remains elevated because global leaders adapt portfolios to local licensing opportunities, and online marketplaces extend nationwide reach despite rising compliance scrutiny. Overall, the Australia toys market benefits from a confluence of demographic growth in family households, omnichannel retail maturation, and policy-aligned learning priorities that sustain volume and value advancement.
Key Report Takeaways
Australia Toys And Games Market Trends and InsightsDrivers Impact Analysis*
Driver | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
Rising disposable income and gifting culture | +0.8% | National, with higher impact in NSW and Victoria | Medium term (2-4 years) |
Expansion of licensed merchandise franchises | +0.6% | National, with concentration in urban centers | Long term (â„ 4 years) |
Growth in e-commerce and omnichannel retail | +0.7% | National, with rural areas showing highest growth | Short term (†2 years) |
Increasing demand for educational and STEM toys | +0.5% | National, with government program alignment | Medium term (2-4 years) |
Government funding for early-childhood STEM programs | +0.3% | National, with targeted regional implementation | Long term (â„ 4 years) |
Adult collectible and hobby community expansion | +0.4% | Urban centers, particularly Sydney and Melbourne | Medium term (2-4 years) |
Source: Vijeron Intelligence |
Competitive Landscape
Five multinational brands, The LEGO Group, Mattel Inc., Hasbro Inc., Moose Toys, and Spin Master Corp., hold a commanding position through deep IP catalogs, advanced compliance systems, and efficient omnichannel distribution. Mattelâs 2025 recovery of DC Comics rights bolsters its local action-figure portfolio, while LEGO sustains cross-generational appeal with architecture and adult collector sets. Spin Masterâs 18.8% 2024 revenue surge reflects an innovation pipeline that balances preschool, construction, and digital-hybrid lines.
Market disruption followed Toys âRâ Us Australiaâs mid-2025 collapse, releasing almost USD 30 million in sales that competitors quickly absorbed. Rising regulatory costs also shift share toward large incumbents because fines such as the ACCCâs recent USD 49,500 button-battery penalties weigh more heavily on small importers. At the same time, platform retailers face closer oversight, which is likely to concentrate compliant sellers and increase bargaining power for established brands.
Sustainability rules offer another competitive lever. Early movers redesign packaging to satisfy APCOâs eco-modulation fees taking effect from FY27, positioning themselves for potential cost advantages and stronger consumer trust. Strategic priorities across the leader group include licensing acquisitions, connected-play technology, and direct-to-consumer launches that capitalize on growing adult collector demand while preserving scale efficiencies in core childrenâs segments.
Australia Toys And Games Industry Leaders* The LEGO Group
Image © Vijeron Intelligence. Reuse requires attribution under CC BY 4.0.
This market covers toys and games sold in Australia, counted as the value of products purchased by consumers through online and offline channels across the country.
Scope exclusions: We exclude second-hand resale between consumers and non-toy categories that are sometimes bundled into recreational goods totals.
The Australia toys market size stands at USD 1.47 billion in 2026 and is expected to climb to USD 1.71 billion by 2031 at a 3.05% CAGR.
Educational and STEM Toys are expanding at a 5.12% CAGR to 2031, driven by STEM policy support and parental demand for developmental play.
Online Retail already represents 35.13% of the category revenue in 2025 and is forecast to grow at 4.72% CAGR, making it the pivotal channel for future expansion.
Queensland is projected to deliver a 5.95% CAGR by 2031 as lifestyle-driven migration fuels household formation and toy spending.
Stringent ACCC enforcement and new infant-toy standards increase compliance costs, favoring large players with established testing infrastructure.
Collectors contribute an expanding premium segment, and limited-edition releases targeting over-18 buyers offer high margins with relatively low volume risk.